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Visual pinball 9.9.112/14/2023 This isn't related to RL at all and there's nothing we can do about it as it needs to be fixed on the PinballX end. But by the sound of it looks like you can't do that and to make things worse PinballX is always verifying if it can find the tables on launch. RL will support multiple paths without any problem, but I don't think PinballX supports them right? If it does then you just need to set it up so you are using the exact same paths on both PinballX and RL. So I'm guessing this changed meanwhile? If that's the case I'll need to know the default system names for any other systems, so for Pinball FX2 is PinballFX2, what about Pinball Arcade does it also have one? If so let me know and I'll send you an updated plugin file for you to test.Ģ) Rom paths. I followed bleasby's instructions for the plugin and this means the only system names RLUI will recognize are FuturePinball and VisualPinball everything else needs to be added as custom systems. I don't use PinballX, but reading through this I think your 2 problems are:ġ) RLUI (not RL) not detecting Pinball FX2 as a system. I don't know why they include the file extension on the variable anyway, but if they had this new variable we would be able to surpass some other issues on the RocketLauncher side of things also. Maybe it would work if your tables are in something like this: C:\Tables\Visual Pinball\VP X (FULL SCREEN) (direct2bs)/Terminator 2 - Judgement Day (Williams 1991).vpxĪnyway, the best way to solve these issues and any other future issues with Pinball X is to ask the Pinball X developers to add support for:ġ) Do not search for the table existence or if it searches, search for more subfolders deep within the tables path.Ģ) Add support for multiple table folders.ģ) Add support for a PinballX variable with the table name but without the file extension, something like. Did you tried that?Īlso, did you tried to use C:\Tables\Visual Pinball as your table folder? Maybe Pinball X only searches for dirtect subfolders for the table. Maybe you could surpass that if you use a custom system instead of the built-in visualpinball support for Pinball X. Yah, the dummy file workaround probably will not work for both RocketLauncher and Pinball X them. You can see at the end of my video that I get an error because Pinball X tries to load the dummy file. I added text documents with correct table names and changed the extension from txt to VPT and VPXīut again PinballX only looks and loads the tables specified by Pinballx I cannot/don't want to combine this folders in to one and add the tables in to their own sub folders.Ĭan you please expand on the dummy files/ I see that there are newer versions to download but I hesitate do do that before I get the current installment to work.Everything works in RL all the tables are found in their respective folders and launched with their proper VP exe.Īnd Yes even VP 10 works with the current module.Ĭ:\Tables\Visual Pinball\VP 9.9.1 (FULL SCREEN) (direct2bs)/Asteroid Annie and the Aliens (Gottlieb 1980)Ĭ:\Tables\Visual Pinball\VP 9.9.1 (FULL SCREEN) (Physics MOD 5) (direct2bs)/24 (Stern 2009)Ĭ:\Tables\Visual Pinball\VP X (FULL SCREEN) (direct2bs)/Terminator 2 - Judgement Day (Williams 1991) What information should I post here to make it easier to find the problem? The Twister.vpt is located here: C:\Program Files (x86)\Visual Pinball\Tables The backglass is placed in: "C:\HyperPin\Media\Visual Pinball\Backglass Images" and named Twister.png. (As I begun this setup several months ago I have the VP version 9.0.2) At the moment I only have the Twister pinball installed. I have followed the tutorial written by Tweegster and GodSin (v1.05). Then after reading and with some help on forums I did get the DMD to show up on (monitor 3), but then the backglass did not show (the monitor 3 does go black when HyperPin is running). The setup is for 3 monitors.įirst I got the playfield (monitor 1) and backglass (monitor 2) to show but not the DMD. This is the first time I am setting up VP and HyperPin.
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